It has been 20 years after Guitar Hero first launched in North America, giving players everywhere the opportunity to become a rock star. Figuratively speaking, but try telling that someone who's mastered Free Bird’s four-minute guitar solo in front of an enthusiastic living-room audience.
Developed by the developers, the game provided users with a guitar-shaped controller to follow coloured notes scrolling down the screen in time with the music. Every sequence corresponded to particular chords, producing the sensation of an authentic performance.
Harmonix had already tried its hand in the music genre prior to teaming up with RedOctane, later purchased by the gaming giant during the mid-2000s. Together, they established the foundations for a surprising billion-dollar franchise which made a remarkable impact for many of the artists included, showcasing decades-old groups to millions of younger players.
Michael Dornbrook, ex-chief operating officer of Harmonix, recalls the early budgetary hurdles of licensing the songs – despite the fact initial releases primarily featured cover versions.
“We reproduced all the music because the cost prohibitive,” he says. “Even with the publishing rights alone, it proved nearly impossible. We failed to secure acts such as the Who – the publisher had virtually no money, and we were fairly certain it would fail. But once Guitar Hero became a hit, and record sales airtime were going up, all artists desired to participate.”
He adds: “Among the remarkable aspects was how many parents got in touch expressing gratitude for exposing their children to the songs they loved. It evolved into a multigenerational phenomenon.”
Timeless Music Gains a New Audience
Northern Irish blues-rock band one featured act had their track in the 2008 release the popular installment. Guitarist the artist recalls how the series brought older hits to the forefront: “Guitar Hero provided a larger, younger audience. Generally such music was considered outdated material, but then once it got included in the game and teenagers were finding it, abruptly it became trendy. That legitimised the genre, and got rid of the outdated tag. It gave our catalog a new life.”
In 2008, the Answer’s first record remained unreleased in the US, so the game served as a primary platform of discovery for the group during their a North American tour opening for AC/DC. “Their crew were playing the song during travel, and several knew us from Guitar Hero,” Mahon says.
Major Band Spin-offs and Lasting Influence
Music's heavyweight names soon took advantage of the series’ popularity, including bands like Aerosmith, Metallica and Van Halen featuring in dedicated spin-off titles that focused on each band’s catalogue and associated stories, visuals and rock’n’roll mythology. In the case of, the Aerosmith edition, reportedly to have made the group more money than any of their records. It sold more than half a million copies upon release, while demand for Aerosmith’s music saw an increase significantly during an era as the industry was already collapsing.
The series continues to inspire nimble-fingered fanaticism within the community. Recently, a streamer achieved a remarkable feat of DragonForce’s Through the Fire and Flames – a notoriously difficult anthem made popular by the game – using a fan-made version, a no-cost alternative with similar mechanics and extensive customisation options. This track is difficult even in the hardest setting, let alone played at double speed and without missing every one of its near 4,000 notes. They stated it took months of practice of practice.
“The game offers a, fantasy thing. Just as with Call of Duty, that doesn’t mean you ought to pick up a real gun and go to war,” says musician Herman Li.
The band had already completed a successful tour before their hit was featured on Guitar Hero III, but Li says it turned them into a household name. “I recall the record label calling to tell me that our selling albums like crazy,” he says. “It exploded on the subsequent tour, and we performed right ahead of the headliners on the Mayhem festival.”
In fact, the band's visibility from Guitar Hero was so immense that it has risked eclipsing all other accomplishments. Last year, the track featured in a trailer for a major film. “In the past I felt otherwise, but now I accept it,” Li says. “Should you just hear a single track, it’s totally cool – each person has their own path in music and I’m glad we’ve been part of people’s lives”.
Enduring Legacy from the Plastic Guitar
Top-tier marketing, whether it’s for automobiles, clothes or video games, goes further than selling something – it inspires a longing. Did Guitar Hero harness this? “That’s exactly what our team aiming to achieve,” he confirms. “That thrill of performing as a music icon in the spotlight. From day one, the co-founders believed humans have a natural human desire to make music, and they wanted to leverage innovation to allow people to do it”.
Most installments came out in just a five-year period from 2005 to 2010, including derivative titles like DJ Hero, including a spinning deck, and Band Hero. After that, corporate focus on peripherals waned, aside from a short-lived revival in 2015.
Titles such as the fan project and newer releases have kept the scene alive, and there’s set to be something from the original publisher in development. A new studio has entered production on its debut music game. The initial creators are participating in advisory roles. Are gamers ready to embrace another game in the spirit of Guitar Hero?
“Our team believed those games could be like Madden where you can update every year,” he remarks. “With abundant fresh tracks it could remain evergreen, thus I remain optimistic. There’s no reason for it to persist for future fans.”